Using VARCO Sound - From Variations to Creature Sounds

Using VARCO Sound
From Variations to Creature Sounds

If you've generated sounds using text, images, or videos, it's now time to add details so you can directly implement these sounds into your work! Enhance your creations with variations, creature sounds, and music generation features!
First, Variations
The feature that sound designers in the field are most excited about and actually use the most in VARCO Sound is 'Variations'.
When working with sound, you often rely on well-known sound libraries that have already been validated for quality. However, if you keep applying these 'well-known library' sources in a predictable way, your sounds might end up sounding like commercial products, leading to comments like, "Oh, this game used SoundMorph sources?" or "This designer mainly worked with BOOM Library?" To eliminate this feeling, we layer, cut, and apply plugins to our sources, but if you go through VARCO Sound's variation feature, the story changes completely.

Insert sounds from existing libraries or sounds generated from VARCO Sound and try out the variations! New sounds will be created that maintain the nuances of the original source just as you desire.
Using variations is really simple. First, prepare your source sound. You can upload files directly or pull from the assets you've created so far in the library. It doesn't matter if it's a famous library source you already have or a new sound generated from VARCO Sound; you can use it as is.
Next, enter the variation prompt. You can choose between text and audio methods as you prefer.
In the text tab, you just need to write down the desired direction, like "Make it sound like a laser." You can input up to 200 characters, allowing you to convey complex and specific directions.

In the audio tab, you can upload an audio file you want to use as a reference or pull it from the library, and use that audio file to guide the desired direction.
Finally, adjust the variation intensity or mixing ratio. When using the text prompt, it is indicated as 'variation intensity', and when using the audio prompt, it is shown as the 'mixing ratio' between 'source sound' and 'prompt sound', but the principle is the same. If you slide towards the source side, you will give a slight change while maintaining the nuances of the original, and as you move towards the prompt side, you will create bolder results that deviate more from the original. You can also finely adjust the numbers.
By utilizing variations in this way, you can create a sound that is uniquely yours. Build your own signature sound library with these results!
Second, Creature Sounds
One of the most challenging areas in game sound design is creating monster or 'Creature' sounds.
From zombies, goblins, animal sounds, to bizarre monsters that are hard to even imagine. Sound designers usually stack animal sounds layer by layer or drastically lower the pitch and apply distortion to forcibly warp the sounds. Nevertheless, maintaining the desired timbre while capturing the dialogue and acting tone is not easy. However, using VARCO Sound's creature sound transformation feature, you can instantly transform an ordinary voice into the sound of the creature you choose.

This is the actual creature sound transformation screen of VARCO Sound. Just put an audio file in the 'reference sound' section and forget about complicated effects or plugins! In the 'Creature Selection' menu, you only need to apply the texture of the monster.
From the main creature sounds of fantasy games like orcs, undead, giants, goblins, to animal sounds like chickens and growls, a wide range of presets are prepared with intuitive images, allowing you to apply the desired atmosphere with just one click. If you don't find a texture you like, you can also add your desired reference sound directly using the 'Creature Upload' button.
Additionally, noise removal from voices mixed with noise can be done with just one button!
Moreover, the feature to adjust the variation intensity, which was a major concern for sound designers, is added. By adjusting the slider at the bottom, you can mix the nuances of the original source with the texture of the creature in the desired ratio. You can create an overwhelming monster roar that completely covers the original or, conversely, lower the intensity to clearly preserve the unique pronunciation and intonation of the original voice while just adding texture. Adjust the balance as you wish with the slider!
Third, Music Generation
Just like sound effects, 'music' is another source of concern for sound designers. Even adding a background music (BGM) track is not easy due to copyright issues, and finding a track that exactly matches the desired genre and atmosphere is even harder. In such cases, using VARCO Sound's music generation feature makes this process much simpler.

Move to the 'Music' tab at the top, and in the 'Generation Prompt' window, simply describe the music you want to create in text. The more specific you describe the situation and emotions, like "a tense battle theme" or "a warm and calm village background music", the closer the result will be to the desired nuance. You can even freely utilize the generated material wherever you want!
If it's difficult to describe the desired atmosphere with text alone, try attaching an image as a reference using the 'Add File' button. Just one image that captures the desired mood or a game concept art will allow VARCO Sound to translate that color and atmosphere into music. Using both text prompts and image references together will help you capture the desired tone much more precisely.
Now, from sound effects to creature sounds and background music — you can complete all the sounds needed for your project from start to finish with just VARCO Sound.
- Part 1, Getting to Know VARCO Sound - Getting Familiar with VARCO Sound, the New Secret Weapon of Sound Design
- Part 2, Getting Started with VARCO Sound - Understanding Key Shortcuts and Interface of VARCO Sound
- Part 3, Generating with VARCO Sound - Generating Sound with Text / Images / Videos

